Unifying learning in games and graphical models

dc.contributor.author Rezek, I.
dc.contributor.author Roberts, S. J.
dc.contributor.author Rogers, A.
dc.contributor.author Dash, R. K.
dc.contributor.author Jennings, N.
dc.date.accessioned 2022-03-27T04:04:25Z
dc.date.available 2022-03-27T04:04:25Z
dc.date.issued 2005-01-01
dc.description.abstract The ever increasing use of intelligent multi-agent systems poses increasing demands upon them. One of these is the ability to reason consistently under uncertainty. This, in turn, is the dominant characteristic of probabilistic learning in graphical models which, however, lack a natural decentralised formulation. The ideal would, therefore, be a unifying framework which is able to combine the strengths of both multi-agent and probabilistic inference In this paper we present a unified interpretation of the inference mechanisms in games and graphical models. In particular, we view fictitious play as a method of optimising the Kullback-Leibler distance between current mixed strategies and optimal mixed strategies at Nash equilibrium. In reverse, probabilistic inference in the variational mean-field framework can be viewed as fictitious game play to learn the best strategies which explain a probabilistic graphical model. © 2005 IEEE.
dc.identifier.citation 2005 7th International Conference on Information Fusion, FUSION. v.2
dc.identifier.uri 10.1109/ICIF.2005.1591992
dc.identifier.uri http://ieeexplore.ieee.org/document/1591992/
dc.identifier.uri https://dspace.uohyd.ac.in/handle/1/6221
dc.title Unifying learning in games and graphical models
dc.type Conference Proceeding. Conference Paper
dspace.entity.type
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