Real Time Strategy Games: A Reinforcement Learning Approach

dc.contributor.author Sethy, Harshit
dc.contributor.author Patel, Amit
dc.contributor.author Padmanabhan, Vineet
dc.date.accessioned 2022-03-27T05:51:18Z
dc.date.available 2022-03-27T05:51:18Z
dc.date.issued 2015-01-01
dc.description.abstract In this paper we proposed reinforcement learning algorithms with the generalized reward function. In our proposed method we use Q-learning1 and SARSA1 algorithms with generalised reward function to train the reinforcement learning agent. We evaluated the performance of our proposed algorithms on Real Time Strategy (RTS) game called BattleCity. There are two main advantages of having such an approach as compared to other works in RTS. (1) We can ignore the concept of a simulator which is often game specific and is usually hard coded in any type of RTS games (2) our system can learn from interaction with any opponents and quickly change the strategy according to the opponents and do not need any human traces as used in previous works.
dc.identifier.citation Procedia Computer Science. v.54
dc.identifier.issn 18770509
dc.identifier.uri 10.1016/j.procs.2015.06.030
dc.identifier.uri https://www.sciencedirect.com/science/article/abs/pii/S187705091501354X
dc.identifier.uri https://dspace.uohyd.ac.in/handle/1/8366
dc.subject Machine learning
dc.subject Q learning
dc.subject Real time strategy
dc.subject Reinforcement learning
dc.subject Reward functions
dc.title Real Time Strategy Games: A Reinforcement Learning Approach
dc.type Conference Proceeding. Conference Paper
dspace.entity.type
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