On similarities between inference in game theory and machine learning

dc.contributor.author Rezek, Iead
dc.contributor.author Leslie, David S.
dc.contributor.author Reece, Steven
dc.contributor.author Roberts, Stephen J.
dc.contributor.author Rogers, Alex
dc.contributor.author Dash, Rajdeep K.
dc.contributor.author Jennings, Nicholas R.
dc.date.accessioned 2022-03-27T04:04:16Z
dc.date.available 2022-03-27T04:04:16Z
dc.date.issued 2008-01-01
dc.description.abstract In this paper, we elucidate the equivalence between inference in game theory and machine learning. Our aim in so doing is to establish an equivalent vocabulary between the two domains so as to facilitate developments at the intersection of both fields, and as proof of the usefulness of this approach, we use recent developments in each field to make useful improvements to the other. More specifically, we consider the analogies between smooth best responses in fictitious play and Bayesian inference methods. Initially, we use these insights to develop and demonstrate an improved algorithm for learning in games based on probabilistic moderation. That is, by integrating over the distribution of opponent strategies (a Bayesian approach within machine learning) rather than taking a simple empirical average (the approach used in standard fictitious play) we derive a novel moderated fictitious play algorithm and show that it is more likely than standard fictitious play to converge to a payoff-dominant but risk-dominated Nash equilibrium in a simple coordination game. Furthermore we consider the converse case, and show how insights from game theory can be used to derive two improved mean field variational learning algorithms. We first show that the standard update rule of mean field variational learning is analogous to a Cournot adjustment within game theory. By analogy with fictitious play, we then suggest an improved update rule, and show that this results in fictitious variational play, an improved mean field variational learning algorithm that exhibits better convergence in highly or strongly connected graphical models. Second, we use a recent advance in fictitious play, namely dynamic fictitious play, to derive a derivative action variational learning algorithm, that exhibits superior convergence properties on a canonical machine learning problem (clustering a mixture distribution). © 2008 AI Access Foundation. All rights reserved.
dc.identifier.citation Journal of Artificial Intelligence Research. v.33
dc.identifier.uri 10.1613/jair.2523
dc.identifier.uri https://jair.org/index.php/jair/article/view/10574
dc.identifier.uri https://dspace.uohyd.ac.in/handle/1/6198
dc.title On similarities between inference in game theory and machine learning
dc.type Journal. Article
dspace.entity.type
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