Dialogue games in defeasible logic

dc.contributor.author Thakur, S.
dc.contributor.author Governatori, G.
dc.contributor.author Padmanabhan, V.
dc.contributor.author Lundström, J. Eriksson
dc.date.accessioned 2022-03-27T05:51:30Z
dc.date.available 2022-03-27T05:51:30Z
dc.date.issued 2007-01-01
dc.description.abstract In this paper we show how to capture dialogue games in Defeasible Logic. We argue that Defeasible Logic is a natural candidate and general representation formalism to capture dialogue games even with requirements more complex than existing formalisms for this kind of games. We parse the dialogue into defeasible rules with time of the dialogue as time of the rule. As the dialogue evolves we allow an agent to upgrade the strength of unchallenged rules. The proof procedures of [1] are used to determine the winner of a dialogue game. © Springer-Verlag Berlin Heidelberg 2007.
dc.identifier.citation Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics). v.4830 LNAI
dc.identifier.issn 03029743
dc.identifier.uri 10.1007/978-3-540-76928-6_51
dc.identifier.uri http://link.springer.com/10.1007/978-3-540-76928-6_51
dc.identifier.uri https://dspace.uohyd.ac.in/handle/1/8400
dc.title Dialogue games in defeasible logic
dc.type Book Series. Conference Paper
dspace.entity.type
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